HandSpiegelKante

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HandSpiegelKante was my last small project for the Unity course on the school of arts. For our final assignment, which wa due in one week as always, we had to make an explorable enviroment with the precoded Unity First Person Controller.

The game heavely focuses on the following aspects:
- Triggers and Texture Exchange
- Import of Cheetah 3D Models
- Use of Unity GUI
- Implementation of the First Person Controller
- generated skyline of 700 objects

The result is a small game you get timed by reaching all checkpoints in a small level. The esthetics derive from a mixture of Tron 2.0 and Mirrors Edge. To reach the esthetics I use a combination of a Toon-Shader with outlines directly on the textures of the objects. This makes outline very strong and clear when close while still retaining a small black aura when far away.

Since it was a small project of 20 hours there are still some implementation-options like a a reply save or a small highscore board.

As always with Unity games it is playable right here in your webbrowser. All you need is the plugin, similar to a flash plugin and as save.

Also if you are using an Intel Mac you can download the full version here.

__Webplayer (Requires Unity Plugin)
__Download HandSpiegelKante (Intel Mac OSX)


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