The Last Profiteur: 2D in Unity Demo

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In the Wintersemester of 2008, my fifth semester, we left Torque as a playground and foxused on a whole new 3D engine called Unity 3D. Unity offers many benefits over Torque, being stability, import of common formats, clean visual editor and a really fast publishing mechanism. However, there were also some downsides, as that it only runs on Mac OSX and only allowes publishing there on the Indie license. However it is also fully webbrowser compatible, making it a serious alternative to Flash for Webgames.

We started having a weekly seminar which we had to deliver specific tasks for the next week. The Last Profiteur was one of those assignments. The idea of a small robot, creating cash for its master till it dies isn't too visible here as it stands now, but it shows some ideas how 3D games can benefit from being buildt in a 3D enviroment

As such this projects focuses on:
- 2D Planes in 3D enviroment graphics
- Use of topdown standard camera instead of ortogonal
- Basic enemyscripts for shmups simulating swarmlike behaviour
- procedural generation of an asteroid field
- Using 3D physics with axis constraint in 2D

If you'd like to play "The Last Profiteur" the easiest choice would be to play it right here in your browser. All you'd need to do is install the unity plugin with a few clicks just like when you installed flash. Alternatively if you are using an Intel Mac OSX Machine there is a the high resolution version for download.

__Play in Browser (Unity Plugin required)
__Download The Last Profiteur Tech (Intel Mac OSX)


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