16th of February

Hollwo Grounds is going to the olympic games?

Hollow Grounds london 2012
Wow, that just blew my mind. Today I recieved an E-Mail from Maxime Schöni at HEAD that Hollow Grounds has been selected for an exhibition at the 2012 London Olympic games in the house of switzerland!

Sweet! Is Hollow Grounds showing the next olympic discipline? divine assisted extreme suicidal cave diving?



10th of January

Visited Casual Connect

casual connect visit
Jep, I visited Casual Connect in Hamburg for three days and it was... interesting?

There was the whole bag of reactions at the fair when I presented my work. From groans and eye rolls to cheers and praise. However, I hardly recommend the fair for developers. 95% of the people were from marketing and looked kind of puzzled when you actually wanted to talk about games with them.

But we had a few good laughs and made some nice contacts... so now I NEED TO MINGLE!



16th of January

Hollow Grounds is released! Get it in the iTunes store

Hollow Grounds
And its done, today is the official release of Hollow Grounds! You can check out the game in the games section, I gave it its proper place as the new spotlight project. A special thanks goes out to Michel Barengo, he composed the amazing music in the game, without him it wouldn't be th same. Thanks Michel!

The little thing took longer than imagined. Next to the study courses, development took around 5 months now. But it is very exciting to finally see it run and have it place out there. I'm very excited to see what the reception is going to be!



16th of Dezember

Hollow Grounds survived the app store review. Live next month

Hollow Grounds
Time for joy! Hollow Grounds survived the app sotre review. Update 1.0.1 is allready being processed. Everything is going as planned, muahahaha! You can find new material on the Full Color Planet website, including screenshots, artworks and a gameplay trailer.

Full Color Planet has now its own Facebook Fan Page and a Twitter Account! Be sure to follow them if you want to be up to date about "The highest heart" which will be done in Summer 2012. I promise it

16th of January is the release date. I'll provide an iTunes link here on Ryuworks as soon as it hits!
Merry christmas everyone!



30th of October

FullColorPlanet.com is live

Fullcoloplanet
The Website for Full Color Planet went uploaded today. This week there is an exhibition in Cologne called the Next Level Games Conference. FcP and Hollow Grounds will be on display there at the ZHdK booth.

Hollow Grounds is in Beta tatus right now. I'm giving my all that it will be submitted to the iTunes Store in Mid-November, launching in December this year. I'll report more about it once it is live.

It has been quite a crunch these days, doing all the necessairy steps to launch the first Indie Game. I'm really excited to see it hit stores soon!



31st of August

Progress on Hollow Grounds

HollowGrounds
I've been working feverishly on Hollow Grounds. The iPhone game is progressing well, but there is still a lot to do.

Hollow Grounds will be shown in its Alpha Phase at the Figuren Theater Festival Exhibition in Basel. It is part of a larger Exhibition about all matter of puppeteer characters. This year they include a small sideshow of virtual characters. I'm excited to hear the feedback.



16th of June

Work on Hollow Grounds has begun

FCP
The "Full Color Planet" project and it's first game "Hollow Grounds" have a development blog now. On this blog site you can keep up to date how the first game develops.

Unlike on Ryuworks.ch there will be regular news about the project postet there. Screenshots, fast paintings, trailers, news about the engine and the design choices can all be viewed and discussed there. If you are a regular viewer of Ryuworks, be sure to check out the blog. I guarantee it will be interesting, at least till my Master course finished next summer.



2nd of Mai

August Wind goes on Tour again?

amanzi
Indeed... for one month August wind can be seen in the goesthe institute in Lisboa, Portugal. It's very nice to see the old lady get a spin again.

Last time I haven't, but I really have to personally thank the art duo And-Or for their passion in oragnizing all those expositions, giving the indie designers in switzerland an outlet to showcase their work. Thanks a lot!



10nd of April

Hey, not too many updates here?

amanzi
Master study is keeping me pretty busy. But there is a bigger project in the works right now. Ryuworks will soon get company from another website with a new name.

If everything goes well, Juli will be the month where you will see the game in the picture. It's called "Hollow Planet" and will be an iOS game. Stay tuned for more info and a blog solely giving information about this project.



28th of February

The long overdue and awaited combo video

amanzi
Finally.... Finally I was able to finish this project. I kept cutting it in my free time, but I always wanted to deliver something my partner in crime, Dark Cahotix, can be proud of.
Ankoku is a KoF XII combo exhibition. Check out Dark Chaotix beautifull combos and juggles in this... probebly... last combo video I'll be doing. Click the picture to go to Youtube to watch it.



20th of February

Going into Overdrive... Masters, baby

amanzi
From today, for 1.5 years I'll be part of the Master of Arts in Design course at the Zürich University of the Arts. I decided to do the Masters in the Field of Excellence Interaction/GameDesign/Game Production and create a whole identity and game series in for the first time. Stay tuned for the first game somewhere in Summer.



30th of January

Participating in the Global Game Jam

amanzi
The Global Game Jam at the Dock 18 in the Rote Fabrik in Zürich was a total blast! Since months, designing games hasn't been that much fun!
Now granted, it might sound like a bunch of Nerds locked in a club for 48 hours (which it totally was) but just creating Art for the sake of wasting it on a project was absolutely great!
Oh, be sure to listen to this Track from HomeWork while browsing the results... our group had it on repeat for at least 4 hours a day.



12th of December

The first iPhone game is released!

amanzi
Amanzivision for iPhone is a game for World Vision Switzerland in collaboration with Bitforge. Join our charity game, where the whole of switzerland is carrying water together to get real wells buildt in Africa!
Amanzivision is available for iPhone 2G, 3G, 3GS, 4G and iPad through the iTunes Store.



27th of November

An Update in the drawing section

frontier
There hasn't been a good update in the drawing gallery in a while. Here are the newest works from this year. Enjoy. There will be a big game update coming on the 13th of Dezember. Due to confidentiality I can't talk yet, but I'm very proud of it.



4th of August

New Project arriving soon

frontier
Stay tuned for an update during the next months, there will be a new game that is strictly entertainment coming up. It is time to finally make something fun again!



30th of June

The Beta of iCTuS-L is finished

ictusl
After half a year of development the Beta version of the spinal cord injury game "iCTuS-L" will now be shipped to the clinic of Balgrist. There first studies with subjects will be done. It also ships with a MASSIVE 52" monitor. Pictures will follow soon.



21th of June

New video project

dark chaotix preview
Since it has been established that I totally love editing videos for combos, but am totally horrible at doing and recording them, for this project Dark Chaotix & me decided to do a joint venture and actually produce something that rocks on both levels. Trailer now, video later this year. As always: play it loud for best performance!



16th of Mai

August Wind will be playable (one last time?)

stuttgard
from the 14th of Juli to the 31st of August there will be another exciting exhibition in germany that will feature several indie games, inclusding August Wind. There is also a festival revolving around the location on the vernissage.



4th of April

Update in the game section

virtual game
Time to talk about the game project of the last two months: iCTuS-L. It's the followup to starshine, a project exclusively for the INI Institute of Neuroinformatics of the ETH Zürich. More in the games section


6th of January

New update for drawn stuff

drawings
it's 2010, time finally update the site. Ryuworks has become a minor overhaul, showcasing stuff more efficiently and now, finally also featuring colorworks and small labels detailing when something was made.


12th of Dezember

Affoltern is getting the shine on

starshine
The childrens hospital and rehabilitation clinic in Affoltern am Albis, Switzerland is now officially using the three stations of Starshine to help children with their rehabilitation programs.

Bruno and me are very proud ^^


24th of November

First Trailer for the new Starshine

youtube
Over the last few months, Bruno and me have been working feaverishly on the new and improved Starshine. The Deadline is the 12th of Dezember, but for now there is a small Trailer here.

Laura Helde
gave some wonderfull lyrics for the song. It really sets it into the mood. If you like it, check her out.


30th of September

Well, lightning never strikes twice, right?

igf
Well, even though Unity Awards was a dud, one can always hope. AugustWind is now officially running in the IGF student competition against 190 other student projects. Will the jury like it? We will know in January 2010. Until then, keep those fingers crossed.


20th of September

Unity 3D chose their victors at the Unity Awards 2009. Sadly no money for AugustWind, but..

unity
...there is still big reason for joy. Two of my former collegues and graduates at the university won their competitions at the Mobile and Visual brackets!! Daniel Lutz was allready a favourite with the very clever Monospace anyway, but the real cinderella story belongs to Tobias Baumann, who worked all summer to turn Doppelscope into such a beauty that he won the competition! Congrats guys!


12th of September

AugustWind was presented at Fantoche 2009

fantoche
The Fantoche Film Festival is best known as Switzerlands most important Festival for animated short films. However one of the Highlights this year was the playable exposition from our future BA students of zHdK. They made absolutely cool stuff for it. That AugustWind was also there is somewhat unimportant compared.


24th of August

It is finally done (again)! August-Wind.com is finished

agustwind
The demoversion of the game is available for free download there. The game is now also participating in the Unity Awards 2009. Everyone go and check it out.


12th of August

Luca from playerOnes's Gameblog wrote me yesterday asking about the delay in August Wind. Sadly he is right, I'm running a bit of a delay there. Be assured though that it WILL come and the BA-Version WILL be free to play (if you got the hardware-power that is, heh)

In the meantime. why don't you read his blog? It's nice and one of the few good contributions switzerland gives the internet theses days.


2nd of August

Here is a small intro taken from August Wind. Watch it in the AugustWind section
the music is from "Les gosses de la rue"

preview

The captures were made on the incredible machine that the game run on at the Bachelor Exhibition. Some kind of 2.8 Quad Core Mac with 8 GB Ram. That thing was a total BEAST! Professor Götz had to turn up at the computer science lab several times till they lent it to us. Thank god they did.


22nd of Juli

Portfolio for 2009 is done

port

My game design portfolio for 2009 is finished in print form. You can download a pdf version here if you are interested in taking a look. It features three projects that were the most important during the study course: AugustWind, Starshine and Blue Notes.

High Quality Version and Low Quality Version


15th of Juli

Here are the other BA games as promised. The articles the guys wrote are quite interesting. However, if you can't understand german, their wonderfull poetry might escape you. You might need to take my word for it that they are interesting

Zwirn by Bruno Meilick and Julian Kraan
Circolino by Rosario Azzarello

Float and Jitter might be coming some other time, who knows. Might as well be that it will be released some day.


2nd of Juli

An article appears!

gamesch

Games.ch has dedicated an Article to AugustWind. Well it was written by me, so no suprises in the text there. But I wanna thank Roger, Florian and Matt again for letting us promote ourselves a bit. The games of my collegues, Zwirn, Razzmatazz, Float & Jitter and Circolino, will be added during the next weeks and I'll link to their stuff as well. Great games!

AugustWind on games.ch
Our own BA Webstie with all games


20th of June

AugustWind is participating at the Europris Contest. The way to apply is kind of messy (for an electronix innovation award at least) butit seems like a really nice show with lots of good competition.

EDIT: it seems like unfinished concepts are not eligible for Europrix. Too bad.


10th of June

AugustWind has its own sweet little spot in the game section. And even after all these hard times it still has a little spot in my heart. Awww, how sweet.

Seriously though, it's a bit small but it will get its own website in the future, so this is for everyone who missed the exposition and would like some impressions. Thank you very much for checking it out.


2th of June

Ah, I'm totally glad. One day after the death day of my mother I can celebrate for finishing in the field I walways wanted to work in with a straight "A" grade for my project. Sounds corny, but I'm sure she'd be proud and I think its ad I can't tell her. I'll probably delete this line later, but its not like THAT many people even read this site...

...I'll probebly delete the whole paragraph on second thought.


30th of March

We were showing our results to the invited guests from the industry today.

press

The turnup was'nt enormous, but actually pretty decent for a study course. It is very nice to know that an invitation can turn uo this many people, and most of them even stayed till the end. Thank you!

27th of March

IT IS DONE!

vernissage

The festivities are beginning today and I feel like I've never been so tired in my LIFE! The last week was just an eldorado of minimal techno, energy drinks and late nights working on Javascript Code. On Tuesday we will all have our final, public presentations. But the real deal is tonight, where my baby "AugustWind" for the first time is played and graded in front of a crowd. I really can't wait to see peoples reactions when they explore the world of Eelhaven VII.... and I cant wait to have a drink with all the friends who also graduate this year.


8th of April

Second presentation. We are nearing half-time now. The prototype-presentation went pretty smooth again, save for one or two unlucky projects. Its kind of surreal that this study course will end soon. Those three years just flew by like nothing. It was incredible fun, learning all those skills needed to create games and having so many talented people around me specializing in their things.


20th of March

Starshine was shown at the BrainFair 2009

brainfair

As a partner of the ETH, the institute of neuroinformatics was very eager to present our games at their exhibition, demostrating the gloves they invented. the overall exhibition was quite calm, but fun nontheless. Especially young kids from the target group (thank god) very very interested in the game. This went so far we had to send one or two away for hogging the space. What a compliment :D